[Official] MapleStory - Big Bang Trailer

Mechanic Skills

1st Job Advancement

Drill Rush
Rush forward with drills out to pierce through enemies. Active Skill [Requires
Metal Armor Prototype 1]

Level 1: MP -27; 142% Damage on up to 6 enemies
Level 2: MP -27; 144% Damage on up to 6 enemies
Level 3: MP -27; 146% Damage on up to 6 enemies
Level 4: MP -27; 148% Damage on up to 6 enemies
Level 5: MP -29; 150% Damage on up to 7 enemies
Level 6: MP -29; 152% Damage on up to 7 enemies
Level 7: MP -29; 154% Damage on up to 7 enemies
Level 8: MP -29; 156% Damage on up to 7 enemies
Level 9: MP -31; 158% Damage on up to 7 enemies
Level 10: MP -31; 160% Damage on up to 8 enemies
Level 11: MP -31; 162% Damage on up to 8 enemies
Level 12: MP -31; 164% Damage on up to 8 enemies
Level 13: MP -33; 166% Damage on up to 8 enemies
Level 14: MP -33; 168% Damage on up to 8 enemies
Level 15: MP -33; 170% Damage on up to 9 enemies
Level 16: MP -33; 172% Damage on up to 9 enemies
Level 17: MP -35; 174% Damage on up to 9 enemies
Level 18: MP -35; 176% Damage on up to 9 enemies
Level 19: MP -35; 178% Damage on up to 9 enemies
Level 20: MP -35; 180% Damage on up to 10 enemies



Flame Launcher
Heat up your boiler to shoot flames out a distance. Active Skill [Requires
Gatling Shot 10]

Level 1: MP -3 per hit; 51% Damage on 6 monsters, 8 seconds of DOT damage
Level 2: MP -3 per hit; 52% Damage on 6 monsters, 8 seconds of DOT damage
Level 3: MP -3 per hit; 53% Damage on 6 monsters, 8 seconds of DOT damage
Level 4: MP -3 per hit; 54% Damage on 6 monsters, 8 seconds of DOT damage
Level 5: MP -4 per hit; 55% Damage on 6 monsters, 8 seconds of DOT damage
Level 6: MP -4 per hit; 56% Damage on 6 monsters, 8 seconds of DOT damage
Level 7: MP -4 per hit; 57% Damage on 6 monsters, 8 seconds of DOT damage
Level 8: MP -4 per hit; 58% Damage on 6 monsters, 8 seconds of DOT damage
Level 9: MP -4 per hit; 59% Damage on 6 monsters, 8 seconds of DOT damage
Level 10: MP -5 per hit; 60% Damage on 6 monsters, 8 seconds of DOT damage
Level 11: MP -5 per hit; 61% Damage on 6 monsters, 8 seconds of DOT damage
Level 12: MP -5 per hit; 62% Damage on 6 monsters, 8 seconds of DOT damage
Level 13: MP -5 per hit; 63% Damage on 6 monsters, 8 seconds of DOT damage
Level 14: MP -5 per hit; 64% Damage on 6 monsters, 8 seconds of DOT damage
Level 15: MP -6 per hit; 65% Damage on 6 monsters, 8 seconds of DOT damage
Level 16: MP -6 per hit; 66% Damage on 6 monsters, 8 seconds of DOT damage
Level 17: MP -6 per hit; 67% Damage on 6 monsters, 8 seconds of DOT damage
Level 18: MP -6 per hit; 68% Damage on 6 monsters, 8 seconds of DOT damage
Level 19: MP -6 per hit; 69% Damage on 6 monsters, 8 seconds of DOT damage
Level 20: MP -7 per hit; 70% Damage on 6 monsters, 8 seconds of DOT damage



Gatling Shot
Concentrate a bullet barrage on a single enemy. Active Skill [Requires
Metal Armor Prototype 1]

Level 1: MP -8; 56% Damage 4 times
Level 2: MP -8; 57% Damage 4 times
Level 3: MP -8; 58% Damage 4 times
Level 4: MP -8; 59% Damage 4 times
Level 5: MP -10; 60% Damage 4 times
Level 6: MP -10; 61% Damage 4 times
Level 7: MP -10; 62% Damage 4 times
Level 8: MP -10; 63% Damage 4 times
Level 9: MP -10; 64% Damage 4 times
Level 10: MP -12; 65% Damage 4 times
Level 11: MP -12; 66% Damage 4 times
Level 12: MP -12; 67% Damage 4 times
Level 13: MP -12; 68% Damage 4 times
Level 14: MP -12; 69% Damage 4 times
Level 15: MP -14; 70% Damage 4 times


Metal Armor Prototype
Board the Metal Armor Prototype. It greatly improves HP, MP, Attack and Defense. Active Skill

Level 1: MP -50; +50 HP and MP, ATK +11, +40 DEF
Level 2: MP -50; +100 HP and MP, ATK +12, +80 DEF
Level 3: MP -50; +150 HP and MP, ATK +13, +120 DEF
Level 4: MP -50; +200 HP and MP, ATK +14, +160 DEF
Level 5: MP -50; +250 HP and MP, ATK +15, +200 DEF
Level 6: MP -50; +300 HP and MP, ATK +16, +240 DEF
Level 7: MP -50; +350 HP and MP, ATK +17, +280 DEF
Level 8: MP -50; +400 HP and MP, ATK +18, +320 DEF
Level 9: MP -50; +450 HP and MP, ATK +19, +360 DEF
Level 10: MP -50; +500 HP and MP, ATK +20, +400 DEF



2nd Job Advancement


Atomic Hammer
Rumble the ground below by smashing a giant hammer into the earth. Active Skill

Level 1: MP -25; 354% Damage on 6 people with 22% chance of stunning for 2 seconds, 11% chance of ignoring defense
Level 2: MP -25; 358% Damage on 6 people with 24% chance of stunning for 2 seconds, 12% chance of ignoring defense
Level 3: MP -25; 362% Damage on 6 people with 26% chance of stunning for 2 seconds, 13% chance of ignoring defense
Level 4: MP -25; 366% Damage on 6 people with 28% chance of stunning for 2 seconds, 14% chance of ignoring defense
Level 5: MP -30; 370% Damage on 6 people with 30% chance of stunning for 2 seconds, 15% chance of ignoring defense
Level 6: MP -30; 374% Damage on 6 people with 32% chance of stunning for 2 seconds, 16% chance of ignoring defense
Level 7: MP -30; 378% Damage on 6 people with 34% chance of stunning for 2 seconds, 17% chance of ignoring defense
Level 8: MP -30; 382% Damage on 6 people with 36% chance of stunning for 2 seconds, 18% chance of ignoring defense
Level 9: MP -30; 386% Damage on 6 people with 38% chance of stunning for 2 seconds, 19% chance of ignoring defense
Level 10: MP -35; 390% Damage on 6 people with 40% chance of stunning for 2 seconds, 20% chance of ignoring defense
Level 11: MP -35; 394% Damage on 6 people with 42% chance of stunning for 3 seconds, 21% chance of ignoring defense
Level 12: MP -35; 398% Damage on 6 people with 44% chance of stunning for 3 seconds, 22% chance of ignoring defense
Level 13: MP -35; 402% Damage on 6 people with 46% chance of stunning for 3 seconds, 23% chance of ignoring defense
Level 14: MP -35; 406% Damage on 6 people with 48% chance of stunning for 3 seconds, 24% chance of ignoring defense
Level 15: MP -40; 410% Damage on 6 people with 50% chance of stunning for 3 seconds, 25% chance of ignoring defense
Level 16: MP -40; 414% Damage on 6 people with 52% chance of stunning for 3 seconds, 26% chance of ignoring defense
Level 17: MP -40; 418% Damage on 6 people with 54% chance of stunning for 3 seconds, 27% chance of ignoring defense
Level 18: MP -40; 422% Damage on 6 people with 56% chance of stunning for 3 seconds, 28% chance of ignoring defense
Level 19: MP -40; 426% Damage on 6 people with 58% chance of stunning for 3 seconds, 29% chance of ignoring defense
Level 20: MP -45; 430% Damage on 6 people with 60% chance of stunning for 3 seconds, 30% chance of ignoring defense


Heavy Weapons Mastery
Upgrades all current attacks to the next level. Passive Skill

Level 1: Gatling Shot: MP -16; 46% Damage that attacks 6 times, +1% Critical chance, Flame Launcher: MP -9; 71% Damage, 5 seconds of 52% DOT damage
Level 2: Gatling Shot: MP -16; 47% Damage that attacks 6 times, +2% Critical chance, Flame Launcher: MP -9; 72% Damage, 5 seconds of 54% DOT damage
Level 3: Gatling Shot: MP -16; 48% Damage that attacks 6 times, +3% Critical chance, Flame Launcher: MP -9; 73% Damage, 5 seconds of 56% DOT damage
Level 4: Gatling Shot: MP -16; 49% Damage that attacks 6 times, +4% Critical chance, Flame Launcher: MP -9; 74% Damage, 5 seconds of 58% DOT damage
Level 5: Gatling Shot: MP -16; 50% Damage that attacks 6 times, +5% Critical chance, Flame Launcher: MP -11; 75% Damage, 5 seconds of 60% DOT damage
Level 6: Gatling Shot: MP -18; 51% Damage that attacks 6 times, +6% Critical chance, Flame Launcher: MP -11; 76% Damage, 5 seconds of 62% DOT damage
Level 7: Gatling Shot: MP -18; 52% Damage that attacks 6 times, +7% Critical chance, Flame Launcher: MP -11; 77% Damage, 5 seconds of 64% DOT damage
Level 8: Gatling Shot: MP -18; 53% Damage that attacks 6 times, +8% Critical chance, Flame Launcher: MP -11; 78% Damage, 5 seconds of 66% DOT damage
Level 9: Gatling Shot: MP -18; 54% Damage that attacks 6 times, +9% Critical chance, Flame Launcher: MP -13; 79% Damage, 5 seconds of 68% DOT damage
Level 10: Gatling Shot: MP -18; 55% Damage that attacks 6 times, +10% Critical chance, Flame Launcher: MP -13; 80% Damage, 5 seconds of 70% DOT damage
Level 11: Gatling Shot: MP -20; 56% Damage that attacks 6 times, +11% Critical chance, Flame Launcher: MP -13; 81% Damage, 5 seconds of 72% DOT damage
Level 12: Gatling Shot: MP -20; 57% Damage that attacks 6 times, +12% Critical chance, Flame Launcher: MP -13; 82% Damage, 5 seconds of 74% DOT damage
Level 13: Gatling Shot: MP -20; 58% Damage that attacks 6 times, +13% Critical chance, Flame Launcher: MP -15; 83% Damage, 5 seconds of 76% DOT damage
Level 14: Gatling Shot: MP -20; 59% Damage that attacks 6 times, +14% Critical chance, Flame Launcher: MP -15; 84% Damage, 5 seconds of 78% DOT damage
Level 15: Gatling Shot: MP -20; 60% Damage that attacks 6 times, +15% Critical chance, Flame Launcher: MP -15; 85% Damage, 5 seconds of 80% DOT damage
Level 16: Gatling Shot: MP -22; 61% Damage that attacks 6 times, +16% Critical chance, Flame Launcher: MP -15; 86% Damage, 5 seconds of 82% DOT damage
Level 17: Gatling Shot: MP -22; 62% Damage that attacks 6 times, +17% Critical chance, Flame Launcher: MP -17; 87% Damage, 5 seconds of 84% DOT damage
Level 18: Gatling Shot: MP -22; 63% Damage that attacks 6 times, +18% Critical chance, Flame Launcher: MP -17; 88% Damage, 5 seconds of 86% DOT damage
Level 19: Gatling Shot: MP -22; 64% Damage that attacks 6 times, +19% Critical chance, Flame Launcher: MP -17; 89% Damage, 5 seconds of 88% DOT damage
Level 20: Gatling Shot: MP -22; 65% Damage that attacks 6 times, +20% Critical chance, Flame Launcher: MP -17; 90% Damage, 5 seconds of 90% DOT damage


Mechanical Booster
Mechanical Booster temporarily increases weapon attack speed for your mech. Active Skill [Requires
Mechanical Mastery 5]

Level 1: MP -40; for 10 seconds, weapon speed -1
Level 2: MP -39; for 20 seconds, weapon speed -1
Level 3: MP -38; for 30 seconds, weapon speed -1
Level 4: MP -37; for 40 seconds, weapon speed -1
Level 5: MP -36; for 50 seconds, weapon speed -1
Level 6: MP -35; for 60 seconds, weapon speed -1
Level 7: MP -34; for 70 seconds, weapon speed -1
Level 8: MP -33; for 80 seconds, weapon speed -1
Level 9: MP -32; for 90 seconds, weapon speed -1
Level 10: MP -31; for 100 seconds, weapon speed -1
Level 11: MP -30; for 110 seconds, weapon speed -2
Level 12: MP -29; for 120 seconds, weapon speed -2
Level 13: MP -28; for 130 seconds, weapon speed -2
Level 14: MP -27; for 140 seconds, weapon speed -2
Level 15: MP -26; for 150 seconds, weapon speed -2
Level 16: MP -25; for 160 seconds, weapon speed -2
Level 17: MP -24; for 170 seconds, weapon speed -2
Level 18: MP -23; for 180 seconds, weapon speed -2
Level 19: MP -22; for 190 seconds, weapon speed -2
Level 20: MP -21; for 200 seconds, weapon speed -2


Mechanical Mastery
Boosts your abilities over the Mech currently at your disposal. Active Skill

Level 1: Mastery 12% ACC +3, +1 Attack
Level 2: Mastery 14% ACC +6, +2 Attack
Level 3: Mastery 16% ACC +9, +3 Attack
Level 4: Mastery 18% ACC +12, +4 Attack
Level 5: Mastery 20% ACC +15, +5 Attack
Level 6: Mastery 22% ACC +18, +6 Attack
Level 7: Mastery 24% ACC +21, +7 Attack
Level 8: Mastery 26% ACC +24, +8 Attack
Level 9: Mastery 28% ACC +27, +9 Attack
Level 10: Mastery 30% ACC +30, +10 Attack
Level 11: Mastery 32% ACC +33, +11 Attack
Level 12: Mastery 34% ACC +36, +12 Attack
Level 13: Mastery 36% ACC +39, +13 Attack
Level 14: Mastery 38% ACC +42, +14 Attack
Level 15: Mastery 40% ACC +45, +15 Attack
Level 16: Mastery 42% ACC +48, +16 Attack
Level 17: Mastery 44% ACC +51, +17 Attack
Level 18: Mastery 46% ACC +54, +18 Attack
Level 19: Mastery 48% ACC +57, +19 Attack
Level 20: Mastery 50% ACC +60, +20 Attack


Perfect Armor
Maximize the potential of your armor. Active Skill [Requires
Metal Armor Prototype 10]

Level 1: 11% chance of blocking enemy attacks, 120% Damage reflected
Level 2: 12% chance of blocking enemy attacks, 140% Damage reflected
Level 3: 13% chance of blocking enemy attacks, 160% Damage reflected
Level 4: 14% chance of blocking enemy attacks, 180% Damage reflected
Level 5: 15% chance of blocking enemy attacks, 200% Damage reflected
Level 6: 16% chance of blocking enemy attacks, 220% Damage reflected
Level 7: 17% chance of blocking enemy attacks, 240% Damage reflected
Level 8: 18% chance of blocking enemy attacks, 260% Damage reflected
Level 9: 19% chance of blocking enemy attacks, 280% Damage reflected
Level 10: 20% chance of blocking enemy attacks, 300% Damage reflected
Level 11: 21% chance of blocking enemy attacks, 320% Damage reflected
Level 12: 22% chance of blocking enemy attacks, 340% Damage reflected
Level 13: 23% chance of blocking enemy attacks, 360% Damage reflected
Level 14: 24% chance of blocking enemy attacks, 380% Damage reflected
Level 15: 25% chance of blocking enemy attacks, 400% Damage reflected
Level 16: 26% chance of blocking enemy attacks, 420% Damage reflected
Level 17: 27% chance of blocking enemy attacks, 440% Damage reflected
Level 18: 28% chance of blocking enemy attacks, 460% Damage reflected
Level 19: 29% chance of blocking enemy attacks, 480% Damage reflected
Level 20: 30% chance of blocking enemy attacks, 500% Damage reflected



Rocket Booster
Fly upward a distance than land to squish monsters. Active Skill

Level 1: MP -77; 246% Damage on 6 monsters
Level 2: MP -74; 252% Damage on 6 monsters
Level 3: MP -71; 258% Damage on 6 monsters
Level 4: MP -68; 264% Damage on 6 monsters
Level 5: MP -65; 270% Damage on 6 monsters
Level 6: MP -62; 276% Damage on 6 monsters
Level 7: MP -59; 282% Damage on 6 monsters
Level 8: MP -56; 288% Damage on 6 monsters
Level 9: MP -53; 294% Damage on 6 monsters
Level 10: MP -50; 300% Damage on 6 monsters
Level 11: MP -47; 306% Damage on 6 monsters
Level 12: MP -44; 312% Damage on 6 monsters
Level 13: MP -41; 318% Damage on 6 monsters
Level 14: MP -38; 324% Damage on 6 monsters
Level 15: MP -35; 330% Damage on 6 monsters
Level 16: MP -32; 336% Damage on 6 monsters
Level 17: MP -29; 342% Damage on 6 monsters
Level 18: MP -26; 348% Damage on 6 monsters
Level 19: MP -23; 354% Damage on 6 monsters
Level 20: MP -20; 360% Damage on 6 monsters



Transporter - GX9
Spawn a teleportation droid to warp you back and forth across the map. It requires two droids to be spawned at a set range otherwise the two can not sync. Active Skill

Level 1: MP -113; lasting 30 seconds of open gate
Level 2: MP -106; lasting 60 seconds of open gate
Level 3: MP -99; lasting 90 seconds of open gate
Level 4: MP -92; lasting 120 seconds of open gate
Level 5: MP -85; lasting 150 seconds of open gate
Level 6: MP -78; lasting 180 seconds of open gate
Level 7: MP -71; lasting 210 seconds of open gate
Level 8: MP -64; lasting 240 seconds of open gate
Level 9: MP -57; lasting 270 seconds of open gate
Level 10: MP -50; lasting 300 seconds of open gate



3rd Job Advancement


Accelerator - EX7
Speeds up all monsters within range but at a rate by which they slack off and lose their defense. Active Skill

Level 1: MP -100; Lasts for 24 seconds, Monsters speed +30, DEF -2%, self-destruction Damage 252%
Level 2: MP -100; Lasts for 28 seconds, Monsters speed +30, DEF -4%, self-destruction Damage 259%
Level 3: MP -90; Lasts for 32 seconds, Monsters speed +30, DEF -6%, self-destruction Damage 266%
Level 4: MP -90; Lasts for 36 seconds, Monsters speed +30, DEF -8%, self-destruction Damage 273%
Level 5: MP -90; Lasts for 40 seconds, Monsters speed +30, DEF -10%, self-destruction Damage 280%
Level 6: MP -80; Lasts for 44 seconds, Monsters speed +30, DEF -12%, self-destruction Damage 287%
Level 7: MP -80; Lasts for 48 seconds, Monsters speed +30, DEF -14%, self-destruction Damage 294%
Level 8: MP -80; Lasts for 52 seconds, Monsters speed +30, DEF -16%, self-destruction Damage 301%
Level 9: MP -70; Lasts for 56 seconds, Monsters speed +30, DEF -18%, self-destruction Damage 308%
Level 10: MP -70; Lasts for 60 seconds, Monsters speed +30, DEF -20%, self-destruction Damage 315%
Level 11: MP -70; Lasts for 64 seconds, Monsters speed +30, DEF -22%, self-destruction Damage 322%
Level 12: MP -60; Lasts for 68 seconds, Monsters speed +30, DEF -24%, self-destruction Damage 329%
Level 13: MP -60; Lasts for 72 seconds, Monsters speed +30, DEF -26%, self-destruction Damage 336%
Level 14: MP -60; Lasts for 76 seconds, Monsters speed +30, DEF -28%, self-destruction Damage 343%
Level 15: MP -50; Lasts for 80 seconds, Monsters speed +30, DEF -30%, self-destruction Damage 350%



Lucky Dice
Test your luck! Roll a dice to get a random Buff. Roll 1: nothing, Roll 2: DEF +30%, Roll 3: HP and MP +20%, Roll 4: Critical +15%, Roll 5: Damage +20%, and Roll 6: EXP +30%. Active Skill

Level 1: MP -40; Buff Duration 66 seconds Cooldown 500 seconds
Level 2: MP -40; Buff Duration 72 seconds Cooldown 470 seconds
Level 3: MP -40; Buff Duration 78 seconds Cooldown 470 seconds
Level 4: MP -40; Buff Duration 84 seconds Cooldown 440 seconds
Level 5: MP -45; Buff Duration 90 seconds Cooldown 440 seconds
Level 6: MP -45; Buff Duration 96 seconds Cooldown 410 seconds
Level 7: MP -45; Buff Duration 102 seconds Cooldown 410 seconds
Level 8: MP -45; Buff Duration 108 seconds Cooldown 380 seconds
Level 9: MP -45; Buff Duration 114 seconds Cooldown 380 seconds
Level 10: MP -50; Buff Duration 120 seconds Cooldown 350 seconds
Level 11: MP -50; Buff Duration 126 seconds Cooldown 350 seconds
Level 12: MP -50; Buff Duration 132 seconds Cooldown 320 seconds
Level 13: MP -50; Buff Duration 138 seconds Cooldown 320 seconds
Level 14: MP -50; Buff Duration 144 seconds Cooldown 290 seconds
Level 15: MP -55; Buff Duration 150 seconds Cooldown 290 seconds
Level 16: MP -55; Buff Duration 156 seconds Cooldown 260 seconds
Level 17: MP -55; Buff Duration 162 seconds Cooldown 260 seconds
Level 18: MP -55; Buff Duration 168 seconds Cooldown 230 seconds
Level 19: MP -55; Buff Duration 174 seconds Cooldown 230 seconds
Level 20: MP -60; Buff Duration 180 seconds Cooldown 200 seconds



Magnetic Field
Charges up a magnetic field to shock all enemies within the field. Active Skill

Level 1: MP -70; 30 second Magnetic Field attacks 10 monsters, 155% Damage with stunning ability. Self Destruction Damage 255%. 49 second cooldown
Level 2: MP -70; 30 second Magnetic Field attacks 10 monsters, 160% Damage with stunning ability. Self Destruction Damage 260%. 48 second cooldown
Level 3: MP -70; 30 second Magnetic Field attacks 10 monsters, 165% Damage with stunning ability. Self Destruction Damage 265%. 47 second cooldown
Level 4: MP -65; 30 second Magnetic Field attacks 10 monsters, 170% Damage with stunning ability. Self Destruction Damage 270%. 46 second cooldown
Level 5: MP -65; 30 second Magnetic Field attacks 10 monsters, 175% Damage with stunning ability. Self Destruction Damage 275%. 45 second cooldown
Level 6: MP -65; 30 second Magnetic Field attacks 10 monsters, 180% Damage with stunning ability. Self Destruction Damage 280%. 44 second cooldown
Level 7: MP -65; 30 second Magnetic Field attacks 10 monsters, 185% Damage with stunning ability. Self Destruction Damage 285%. 43 second cooldown
Level 8: MP -60; 30 second Magnetic Field attacks 10 monsters, 190% Damage with stunning ability. Self Destruction Damage 290%. 42 second cooldown
Level 9: MP -60; 30 second Magnetic Field attacks 10 monsters, 195% Damage with stunning ability. Self Destruction Damage 295%. 41 second cooldown
Level 10: MP -60; 30 second Magnetic Field attacks 10 monsters, 200% Damage with stunning ability. Self Destruction Damage 300%. 40 second cooldown
Level 11: MP -60; 30 second Magnetic Field attacks 10 monsters, 205% Damage with stunning ability. Self Destruction Damage 305%. 39 second cooldown
Level 12: MP -55; 30 second Magnetic Field attacks 10 monsters, 210% Damage with stunning ability. Self Destruction Damage 310%. 38 second cooldown
Level 13: MP -55; 30 second Magnetic Field attacks 10 monsters, 215% Damage with stunning ability. Self Destruction Damage 315%. 37 second cooldown
Level 14: MP -55; 30 second Magnetic Field attacks 10 monsters, 220% Damage with stunning ability. Self Destruction Damage 320%. 36 second cooldown
Level 15: MP -55; 30 second Magnetic Field attacks 10 monsters, 225% Damage with stunning ability. Self Destruction Damage 325%. 35 second cooldown
Level 16: MP -50; 30 second Magnetic Field attacks 10 monsters, 230% Damage with stunning ability. Self Destruction Damage 330%. 34 second cooldown
Level 17: MP -50; 30 second Magnetic Field attacks 10 monsters, 235% Damage with stunning ability. Self Destruction Damage 335%. 33 second cooldown
Level 18: MP -50; 30 second Magnetic Field attacks 10 monsters, 240% Damage with stunning ability. Self Destruction Damage 340%. 32 second cooldown
Level 19: MP -50; 30 second Magnetic Field attacks 10 monsters, 245% Damage with stunning ability. Self Destruction Damage 345%. 31 second cooldown
Level 20: MP -45; 30 second Magnetic Field attacks 10 monsters, 250% Damage with stunning ability. Self Destruction Damage 350%. 30 second cooldown



Medical Droid - HLX
Spawns a medical droid to heal you unless you fall out of range. Active Skill

Level 1: MP -88; Heals 5% HP for 21 seconds 305% Self Destruction Damage cooldown of 105 seconds
Level 2: MP -86; Heals 7% HP for 22 seconds 310% Self Destruction Damage cooldown of 99 seconds
Level 3: MP -84; Heals 7% HP for 23 seconds 315% Self Destruction Damage cooldown of 99 seconds
Level 4: MP -82; Heals 9% HP for 24 seconds 320% Self Destruction Damage cooldown of 93 seconds
Level 5: MP -80; Heals 9% HP for 25 seconds 325% Self Destruction Damage cooldown of 93 seconds
Level 6: MP -78; Heals 11% HP for 26 seconds 330% Self Destruction Damage cooldown of 87 seconds
Level 7: MP -76; Heals 11% HP for 27 seconds 335% Self Destruction Damage cooldown of 87 seconds
Level 8: MP -74; Heals 13% HP for 28 seconds 340% Self Destruction Damage cooldown of 81 seconds
Level 9: MP -72; Heals 13% HP for 29 seconds 345% Self Destruction Damage cooldown of 81 seconds
Level 10: MP -70; Heals 15% HP for 30 seconds 350% Self Destruction Damage cooldown of 75 seconds
Level 11: MP -68; Heals 15% HP for 31 seconds 355% Self Destruction Damage cooldown of 75 seconds
Level 12: MP -66; Heals 17% HP for 32 seconds 360% Self Destruction Damage cooldown of 69 seconds
Level 13: MP -64; Heals 17% HP for 33 seconds 365% Self Destruction Damage cooldown of 69 seconds
Level 14: MP -62; Heals 19% HP for 34 seconds 370% Self Destruction Damage cooldown of 63 seconds
Level 15: MP -60; Heals 19% HP for 35 seconds 375% Self Destruction Damage cooldown of 63 seconds
Level 16: MP -58; Heals 21% HP for 36 seconds 380% Self Destruction Damage cooldown of 57 seconds
Level 17: MP -56; Heals 21% HP for 37 seconds 385% Self Destruction Damage cooldown of 57 seconds
Level 18: MP -54; Heals 23% HP for 38 seconds 390% Self Destruction Damage cooldown of 51 seconds
Level 19: MP -52; Heals 23% HP for 39 seconds 395% Self Destruction Damage cooldown of 51 seconds
Level 20: MP -50; Heals 25% HP for 40 seconds 400% Self Destruction Damage cooldown of 45 seconds


Metal Fist Mastery
Strengthen the prototypes iron hands. Passive Skill

Level 1: Drill Rush and Atomic Hammer +12% Damage
Level 2: Drill Rush and Atomic Hammer +14% Damage
Level 3: Drill Rush and Atomic Hammer +16% Damage
Level 4: Drill Rush and Atomic Hammer +18% Damage
Level 5: Drill Rush and Atomic Hammer +20% Damage
Level 6: Drill Rush and Atomic Hammer +22% Damage
Level 7: Drill Rush and Atomic Hammer +24% Damage
Level 8: Drill Rush and Atomic Hammer +26% Damage
Level 9: Drill Rush and Atomic Hammer +28% Damage
Level 10: Drill Rush and Atomic Hammer +30% Damage
Level 11: Drill Rush and Atomic Hammer +32% Damage
Level 12: Drill Rush and Atomic Hammer +34% Damage
Level 13: Drill Rush and Atomic Hammer +36% Damage
Level 14: Drill Rush and Atomic Hammer +38% Damage
Level 15: Drill Rush and Atomic Hammer +40% Damage
Level 16: Drill Rush and Atomic Hammer +42% Damage
Level 17: Drill Rush and Atomic Hammer +44% Damage
Level 18: Drill Rush and Atomic Hammer +46% Damage
Level 19: Drill Rush and Atomic Hammer +48% Damage
Level 20: Drill Rush and Atomic Hammer +50% Damage



Rocket Punch
Fire fists of pure metal straight into the enemies in front. Active Skill

Level 1: MP -20; attacks 4 enemies with 325% damage, 2 second stun
Level 2: MP -20; attacks 4 enemies with 330% damage, 2 second stun
Level 3: MP -20; attacks 4 enemies with 335% damage, 2 second stun
Level 4: MP -23; attacks 4 enemies with 340% damage, 2 second stun
Level 5: MP -23; attacks 4 enemies with 345% damage, 2 second stun
Level 6: MP -23; attacks 4 enemies with 350% damage, 2 second stun
Level 7: MP -23; attacks 4 enemies with 355% damage, 2 second stun
Level 8: MP -26; attacks 4 enemies with 360% damage, 2 second stun
Level 9: MP -26; attacks 4 enemies with 365% damage, 2 second stun
Level 10: MP -26; attacks 5 enemies with 370% damage, 2 second stun
Level 11: MP -26; attacks 5 enemies with 375% damage, 3 second stun
Level 12: MP -29; attacks 5 enemies with 380% damage, 3 second stun
Level 13: MP -29; attacks 5 enemies with 385% damage, 3 second stun
Level 14: MP -29; attacks 5 enemies with 390% damage, 3 second stun
Level 15: MP -29; attacks 5 enemies with 395% damage, 3 second stun
Level 16: MP -32; attacks 5 enemies with 400% damage, 3 second stun
Level 17: MP -32; attacks 5 enemies with 405% damage, 3 second stun
Level 18: MP -32; attacks 5 enemies with 410% damage, 3 second stun
Level 19: MP -32; attacks 5 enemies with 415% damage, 3 second stun
Level 20: MP -35; attacks 6 enemies with 420% damage, 3 second stun



Satellite
Summons a mini recon drone to fight along side you. Active Skill

Level 1: MP -97; 82% Damage with 1 Satellite
Level 2: MP -94; 84% Damage with 1 Satellite
Level 3: MP -91; 86% Damage with 1 Satellite
Level 4: MP -88; 88% Damage with 1 Satellite
Level 5: MP -85; 90% Damage with 1 Satellite
Level 6: MP -82; 92% Damage with 1 Satellite
Level 7: MP -79; 94% Damage with 1 Satellite
Level 8: MP -76; 96% Damage with 2 Satellites
Level 9: MP -73; 98% Damage with 2 Satellites
Level 10: MP -70; 100% Damage with 2 Satellites
Level 11: MP -67; 102% Damage with 2 Satellites
Level 12: MP -64; 104% Damage with 2 Satellites
Level 13: MP -61; 106% Damage with 2 Satellites
Level 14: MP -58; 108% Damage with 2 Satellites
Level 15: MP -55; 110% Damage with 3 Satellites
Level 16: MP -52; 112% Damage with 3 Satellites
Level 17: MP -49; 114% Damage with 3 Satellites
Level 18: MP -46; 116% Damage with 3 Satellites
Level 19: MP -43; 118% Damage with 3 Satellites
Level 20: MP -40; 120% Damage with 3 Satellites



Siege
Opens up your cannons to blast away at any enemy that dares to challenge you. Active Skill

Level 1: MP -40; 81% Damage 5 seconds of Siege 45 second cooldown
Level 2: MP -40; 82% Damage 5 seconds of Siege 42 second cooldown
Level 3: MP -40; 83% Damage 5 seconds of Siege 42 second cooldown
Level 4: MP -40; 84% Damage 5 seconds of Siege 39 second cooldown
Level 5: MP -40; 85% Damage 5 seconds of Siege 39 second cooldown
Level 6: MP -40; 86% Damage 5 seconds of Siege 36 second cooldown
Level 7: MP -40; 87% Damage 5 seconds of Siege 36 second cooldown
Level 8: MP -40; 88% Damage 5 seconds of Siege 33 second cooldown
Level 9: MP -40; 89% Damage 5 seconds of Siege 33 second cooldown
Level 10: MP -40; 90% Damage 5 seconds of Siege 30 second cooldown
Level 11: MP -60; 91% Damage 5 seconds of Siege 30 second cooldown
Level 12: MP -60; 92% Damage 5 seconds of Siege 27 second cooldown
Level 13: MP -60; 93% Damage 5 seconds of Siege 27 second cooldown
Level 14: MP -60; 94% Damage 5 seconds of Siege 24 second cooldown
Level 15: MP -60; 95% Damage 5 seconds of Siege 24 second cooldown
Level 16: MP -60; 96% Damage 5 seconds of Siege 21 second cooldown
Level 17: MP -60; 97% Damage 5 seconds of Siege 21 second cooldown
Level 18: MP -60; 98% Damage 5 seconds of Siege 18 second cooldown
Level 19: MP -60; 99% Damage 5 seconds of Siege 18 second cooldown
Level 20: MP -60; 100% Damage 5 seconds of Siege 15 second cooldown



4th Job Advancement


Amplifier AF-11
Summons a amplification droid to boost the abilities of everyone within range. 90 second cooldown. Active Skill

Level 1: MP -100; 42 seconds of the amplifier. 1% Attack boost for everyone 205% Self-Destruct Damage
Level 2: MP -100; 44 seconds of the amplifier. 2% Attack boost for everyone 210% Self-Destruct Damage
Level 3: MP -100; 46 seconds of the amplifier. 3% Attack boost for everyone 215% Self-Destruct Damage
Level 4: MP -90; 48 seconds of the amplifier. 4% Attack boost for everyone 220% Self-Destruct Damage
Level 5: MP -90; 50 seconds of the amplifier. 5% Attack boost for everyone 225% Self-Destruct Damage
Level 6: MP -90; 52 seconds of the amplifier. 6% Attack boost for everyone 230% Self-Destruct Damage
Level 7: MP -80; 54 seconds of the amplifier. 7% Attack boost for everyone 235% Self-Destruct Damage
Level 8: MP -80; 56 seconds of the amplifier. 8% Attack boost for everyone 240% Self-Destruct Damage
Level 9: MP -80; 58 seconds of the amplifier. 9% Attack boost for everyone 245% Self-Destruct Damage
Level 10: MP -70; 60 seconds of the amplifier. 10% Attack boost for everyone 250% Self-Destruct Damage
Level 11: MP -70; 62 seconds of the amplifier. 11% Attack boost for everyone 255% Self-Destruct Damage
Level 12: MP -70; 64 seconds of the amplifier. 12% Attack boost for everyone 260% Self-Destruct Damage
Level 13: MP -60; 66 seconds of the amplifier. 13% Attack boost for everyone 265% Self-Destruct Damage
Level 14: MP -60; 68 seconds of the amplifier. 14% Attack boost for everyone 270% Self-Destruct Damage
Level 15: MP -60; 70 seconds of the amplifier. 15% Attack boost for everyone 275% Self-Destruct Damage
Level 16: MP -50; 72 seconds of the amplifier. 16% Attack boost for everyone 280% Self-Destruct Damage
Level 17: MP -50; 74 seconds of the amplifier. 17% Attack boost for everyone 285% Self-Destruct Damage
Level 18: MP -50; 76 seconds of the amplifier. 18% Attack boost for everyone 290% Self-Destruct Damage
Level 19: MP -40; 78 seconds of the amplifier. 19% Attack boost for everyone 295% Self-Destruct Damage
Level 20: MP -40; 80 seconds of the amplifier. 20% Attack boost for everyone 300% Self-Destruct Damage


Extreme Metal Armor
Upgrades the Prototype mech to the extreme levels. Passive Skill [Requires Metal Armor Prototype 10]

Level 1: ATK +21, DEF +420, HP +620, MP +620, and Mastery +56%
Level 2: ATK +22, DEF +440, HP +640, MP +640, and Mastery +56%
Level 3: ATK +23, DEF +460, HP +660, MP +660, and Mastery +57%
Level 4: ATK +24, DEF +480, HP +680, MP +680, and Mastery +57%
Level 5: ATK +25, DEF +500, HP +700, MP +700, and Mastery +58%
Level 6: ATK +26, DEF +520, HP +720, MP +720, and Mastery +58%
Level 7: ATK +27, DEF +540, HP +740, MP +740, and Mastery +59%
Level 8: ATK +28, DEF +560, HP +760, MP +760, and Mastery +59%
Level 9: ATK +29, DEF +580, HP +780, MP +780, and Mastery +60%
Level 10: ATK +30, DEF +600, HP +800, MP +800, and Mastery +60%
Level 11: ATK +31, DEF +620, HP +820, MP +820, and Mastery +61%
Level 12: ATK +32, DEF +640, HP +840, MP +840, and Mastery +61%
Level 13: ATK +33, DEF +660, HP +860, MP +860, and Mastery +62%
Level 14: ATK +34, DEF +680, HP +880, MP +880, and Mastery +62%
Level 15: ATK +35, DEF +700, HP +900, MP +900, and Mastery +63%
Level 16: ATK +36, DEF +720, HP +920, MP +920, and Mastery +63%
Level 17: ATK +37, DEF +740, HP +940, MP +940, and Mastery +64%
Level 18: ATK +38, DEF +760, HP +960, MP +960, and Mastery +64%
Level 19: ATK +39, DEF +780, HP +980, MP +980, and Mastery +65%
Level 20: ATK +40, DEF +800, HP +1000, MP +1000, and Mastery +65%
Level 21: ATK +41, DEF +820, HP +1020, MP +1020, and Mastery +66%
Level 22: ATK +42, DEF +840, HP +1040, MP +1040, and Mastery +66%
Level 23: ATK +43, DEF +860, HP +1060, MP +1060, and Mastery +67%
Level 24: ATK +44, DEF +880, HP +1080, MP +1080, and Mastery +67%
Level 25: ATK +45, DEF +900, HP +1100, MP +1100, and Mastery +68%
Level 26: ATK +46, DEF +920, HP +1120, MP +1120, and Mastery +68%
Level 27: ATK +47, DEF +940, HP +1140, MP +1140, and Mastery +69%
Level 28: ATK +48, DEF +960, HP +1160, MP +1160, and Mastery +69%
Level 29: ATK +49, DEF +980, HP +1180, MP +1180, and Mastery +70%
Level 30: ATK +50, DEF +1000, HP +1200, MP +1200, and Mastery +70%


Hero's Will
Enables one to shrug off abnormal conditions. The higher the skill level, the more types of abnormal conditions one can nullify. Active Skill

Level 1: MP -30, 600 second cooldown
Level 2: MP -30, 540 second cooldown
Level 3: MP -30, 480 second cooldown
Level 4: MP -30, 420 second cooldown
Level 5: MP -30, 360 second cooldown



Laser Beam
Fire a straight laser directly into a flood of monsters. Active Skill [Requires War Machine Tank 1]

Level 1: MP -43, 284% Damage 3 times
Level 2: MP -43, 288% Damage 3 times
Level 3: MP -43, 292% Damage 3 times
Level 4: MP -43, 296% Damage 3 times
Level 5: MP -43, 300% Damage 3 times
Level 6: MP -46, 304% Damage 3 times
Level 7: MP -46, 308% Damage 3 times
Level 8: MP -46, 312% Damage 3 times
Level 9: MP -46, 316% Damage 3 times
Level 10: MP -46, 320% Damage 3 times
Level 11: MP -49, 324% Damage 3 times
Level 12: MP -49, 328% Damage 3 times
Level 13: MP -49, 332% Damage 3 times
Level 14: MP -49, 336% Damage 3 times
Level 15: MP -49, 340% Damage 3 times
Level 16: MP -52, 344% Damage 3 times
Level 17: MP -52, 348% Damage 3 times
Level 18: MP -52, 352% Damage 3 times
Level 19: MP -52, 356% Damage 3 times
Level 20: MP -52, 360% Damage 3 times
Level 21: MP -55, 364% Damage 3 times
Level 22: MP -55, 368% Damage 3 times
Level 23: MP -55, 372% Damage 3 times
Level 24: MP -55, 376% Damage 3 times
Level 25: MP -55, 380% Damage 3 times
Level 26: MP -58, 384% Damage 3 times
Level 27: MP -58, 388% Damage 3 times
Level 28: MP -58, 392% Damage 3 times
Level 29: MP -58, 396% Damage 3 times
Level 30: MP -58, 400% Damage 3 times



Maple Warrior
Increase stats by a certain percentage for everyone in the party. Active Skill

Level 1: MP -10; all stats +1% for 30 seconds
Level 2: MP -10; all stats +1% for 60 seconds
Level 3: MP -10; all stats +2% for 90 seconds
Level 4: MP -10; all stats +2% for 120 seconds
Level 5: MP -10; all stats +3% for 150 seconds
Level 6: MP -20; all stats +3% for 180 seconds
Level 7: MP -20; all stats +4% for 210 seconds
Level 8: MP -20; all stats +4% for 240 seconds
Level 9: MP -20; all stats +5% for 270 seconds
Level 10: MP -20; all stats +5% for 300 seconds
Level 11: MP -30; all stats +6% for 330 seconds
Level 12: MP -30; all stats +6% for 360 seconds
Level 13: MP -30; all stats +7% for 390 seconds
Level 14: MP -30; all stats +7% for 420 seconds
Level 15: MP -30; all stats +8% for 450 seconds
Level 16: MP -40; all stats +8% for 480 seconds
Level 17: MP -40; all stats +9% for 510 seconds
Level 18: MP -40; all stats +9% for 540 seconds
Level 19: MP -40; all stats +10% for 570 seconds
Level 20: MP -40; all stats +10% for 600 seconds
Level 21: MP -50; all stats +11% for 630 seconds
Level 22: MP -50; all stats +11% for 660 seconds
Level 23: MP -50; all stats +12% for 690 seconds
Level 24: MP -50; all stats +12% for 720 seconds
Level 25: MP -50; all stats +13% for 750 seconds
Level 26: MP -60; all stats +13% for 780 seconds
Level 27: MP -60; all stats +14% for 810 seconds
Level 28: MP -60; all stats +14% for 840 seconds
Level 29: MP -60; all stats +15% for 870 seconds
Level 30: MP -60; all stats +15% for 900 seconds



Robot Factory
Create a miniature robot factory to manufacture tiny droids. These droids attack nearby monsters and self destruct when they have been used up. Active Skill

Level 1: MP -75; Summons the factory for 25 seconds 360% Damage per droid every 3 seconds, with 510% Damage from factory Self-Destruction, 60 second cooldown
Level 2: MP -75; Summons the factory for 25 seconds 370% Damage per droid every 3 seconds, with 520% Damage from factory Self-Destruction, 60 second cooldown
Level 3: MP -75; Summons the factory for 27 seconds 380% Damage per droid every 3 seconds, with 530% Damage from factory Self-Destruction, 58 second cooldown
Level 4: MP -75; Summons the factory for 27 seconds 390% Damage per droid every 3 seconds, with 540% Damage from factory Self-Destruction, 58 second cooldown
Level 5: MP -75; Summons the factory for 27 seconds 400% Damage per droid every 3 seconds, with 550% Damage from factory Self-Destruction, 58 second cooldown
Level 6: MP -80; Summons the factory for 29 seconds 410% Damage per droid every 3 seconds, with 560% Damage from factory Self-Destruction, 56 second cooldown
Level 7: MP -80; Summons the factory for 29 seconds 420% Damage per droid every 3 seconds, with 570% Damage from factory Self-Destruction, 56 second cooldown
Level 8: MP -80; Summons the factory for 29 seconds 430% Damage per droid every 3 seconds, with 580% Damage from factory Self-Destruction, 56 second cooldown
Level 9: MP -80; Summons the factory for 31 seconds 440% Damage per droid every 3 seconds, with 590% Damage from factory Self-Destruction, 54 second cooldown
Level 10: MP -80; Summons the factory for 31 seconds 450% Damage per droid every 3 seconds, with 600% Damage from factory Self-Destruction, 54 second cooldown
Level 11: MP -85; Summons the factory for 31 seconds 460% Damage per droid every 3 seconds, with 610% Damage from factory Self-Destruction, 54 second cooldown
Level 12: MP -85; Summons the factory for 33 seconds 470% Damage per droid every 3 seconds, with 620% Damage from factory Self-Destruction, 52 second cooldown
Level 13: MP -85; Summons the factory for 33 seconds 480% Damage per droid every 3 seconds, with 630% Damage from factory Self-Destruction, 52 second cooldown
Level 14: MP -85; Summons the factory for 33 seconds 490% Damage per droid every 3 seconds, with 640% Damage from factory Self-Destruction, 52 second cooldown
Level 15: MP -85; Summons the factory for 35 seconds 500% Damage per droid every 3 seconds, with 650% Damage from factory Self-Destruction, 50 second cooldown
Level 16: MP -90; Summons the factory for 35 seconds 510% Damage per droid every 3 seconds, with 660% Damage from factory Self-Destruction, 50 second cooldown
Level 17: MP -90; Summons the factory for 35 seconds 520% Damage per droid every 3 seconds, with 670% Damage from factory Self-Destruction, 50 second cooldown
Level 18: MP -90; Summons the factory for 37 seconds 530% Damage per droid every 3 seconds, with 680% Damage from factory Self-Destruction, 48 second cooldown
Level 19: MP -90; Summons the factory for 37 seconds 540% Damage per droid every 3 seconds, with 690% Damage from factory Self-Destruction, 48 second cooldown
Level 20: MP -90; Summons the factory for 37 seconds 550% Damage per droid every 3 seconds, with 700% Damage from factory Self-Destruction, 48 second cooldown
Level 21: MP -95; Summons the factory for 39 seconds 560% Damage per droid every 3 seconds, with 710% Damage from factory Self-Destruction, 46 second cooldown
Level 22: MP -95; Summons the factory for 39 seconds 570% Damage per droid every 3 seconds, with 720% Damage from factory Self-Destruction, 46 second cooldown
Level 23: MP -95; Summons the factory for 39 seconds 580% Damage per droid every 3 seconds, with 730% Damage from factory Self-Destruction, 46 second cooldown
Level 24: MP -95; Summons the factory for 41 seconds 590% Damage per droid every 3 seconds, with 740% Damage from factory Self-Destruction, 44 second cooldown
Level 25: MP -95; Summons the factory for 41 seconds 600% Damage per droid every 3 seconds, with 750% Damage from factory Self-Destruction, 44 second cooldown
Level 26: MP -100; Summons the factory for 41 seconds 610% Damage per droid every 3 seconds, with 760% Damage from factory Self-Destruction, 44 second cooldown
Level 27: MP -100; Summons the factory for 43 seconds 620% Damage per droid every 3 seconds, with 770% Damage from factory Self-Destruction, 42 second cooldown
Level 28: MP -100; Summons the factory for 43 seconds 630% Damage per droid every 3 seconds, with 780% Damage from factory Self-Destruction, 42 second cooldown
Level 29: MP -100; Summons the factory for 43 seconds 640% Damage per droid every 3 seconds, with 790% Damage from factory Self-Destruction, 42 second cooldown
Level 30: MP -100; Summons the factory for 45 seconds 650% Damage per droid every 3 seconds, with 800% Damage from factory Self-Destruction, 40 second cooldown


Robotics
Master all summoning abilities. Passive Skill

Level 1: Attack and Self Destruction Damage +8% and all Summon durations +8%
Level 2: Attack and Self Destruction Damage +11% and all Summon durations +11%
Level 3: Attack and Self Destruction Damage +14% and all Summon durations +14%
Level 4: Attack and Self Destruction Damage +17% and all Summon durations +17%
Level 5: Attack and Self Destruction Damage +20% and all Summon durations +20%
Level 6: Attack and Self Destruction Damage +23% and all Summon durations +23%
Level 7: Attack and Self Destruction Damage +26% and all Summon durations +26%
Level 8: Attack and Self Destruction Damage +29% and all Summon durations +29%
Level 9: Attack and Self Destruction Damage +32% and all Summon durations +32%
Level 10: Attack and Self Destruction Damage +35% and all Summon durations +35%
Level 11: Attack and Self Destruction Damage +38% and all Summon durations +38%
Level 12: Attack and Self Destruction Damage +41% and all Summon durations +41%
Level 13: Attack and Self Destruction Damage +44% and all Summon durations +44%
Level 14: Attack and Self Destruction Damage +47% and all Summon durations +47%
Level 15: Attack and Self Destruction Damage +50% and all Summon durations +50%


Safety
Upgrades all satellite abilities. Passive Skill [Requires Satellite 10]

Level 1: ATK +2, Absorb 54% Damage at a 32% chance with a cooldown of 22 seconds
Level 2: ATK +4, Absorb 53% Damage at a 34% chance with a cooldown of 21 seconds
Level 3: ATK +6, Absorb 52% Damage at a 36% chance with a cooldown of 21 seconds
Level 4: ATK +8, Absorb 51% Damage at a 38% chance with a cooldown of 20 seconds
Level 5: ATK +10, Absorb 50% Damage at a 40% chance with a cooldown of 20 seconds
Level 6: ATK +12, Absorb 49% Damage at a 42% chance with a cooldown of 19 seconds
Level 7: ATK +14, Absorb 48% Damage at a 44% chance with a cooldown of 19 seconds
Level 8: ATK +16, Absorb 47% Damage at a 46% chance with a cooldown of 18 seconds
Level 9: ATK +18, Absorb 46% Damage at a 48% chance with a cooldown of 18 seconds
Level 10: ATK +20, Absorb 45% Damage at a 50% chance with a cooldown of 17 seconds
Level 11: ATK +22, Absorb 44% Damage at a 52% chance with a cooldown of 17 seconds
Level 12: ATK +24, Absorb 43% Damage at a 54% chance with a cooldown of 16 seconds
Level 13: ATK +26, Absorb 42% Damage at a 56% chance with a cooldown of 16 seconds
Level 14: ATK +28, Absorb 41% Damage at a 58% chance with a cooldown of 15 seconds
Level 15: ATK +30, Absorb 40% Damage at a 60% chance with a cooldown of 15 seconds
Level 16: ATK +32, Absorb 39% Damage at a 62% chance with a cooldown of 14 seconds
Level 17: ATK +34, Absorb 38% Damage at a 64% chance with a cooldown of 14 seconds
Level 18: ATK +36, Absorb 37% Damage at a 66% chance with a cooldown of 13 seconds
Level 19: ATK +38, Absorb 36% Damage at a 68% chance with a cooldown of 13 seconds
Level 20: ATK +40, Absorb 35% Damage at a 70% chance with a cooldown of 12 seconds
Level 21: ATK +42, Absorb 34% Damage at a 72% chance with a cooldown of 12 seconds
Level 22: ATK +44, Absorb 33% Damage at a 74% chance with a cooldown of 11 seconds
Level 23: ATK +46, Absorb 32% Damage at a 76% chance with a cooldown of 11 seconds
Level 24: ATK +48, Absorb 31% Damage at a 78% chance with a cooldown of 10 seconds
Level 25: ATK +50, Absorb 30% Damage at a 80% chance with a cooldown of 10 seconds



War Machine - Missile Tank
Transform your mech into a Battle Tank. The Tank is a very powerful weapon but comes a cost of speed. Siege damage boosted by 20%. Active Skill [Requires Siege 10]

Level 1: MP -118 and 30 per second; 81% Damage that attacks 2 times from Machine Gun, 1% Critical Chance
Level 2: MP -116 and 30 per second; 82% Damage that attacks 2 times from Machine Gun, 2% Critical Chance
Level 3: MP -114 and 29 per second; 83% Damage that attacks 2 times from Machine Gun, 3% Critical Chance
Level 4: MP -112 and 29 per second; 84% Damage that attacks 2 times from Machine Gun, 4% Critical Chance
Level 5: MP -110 and 29 per second; 85% Damage that attacks 2 times from Machine Gun, 5% Critical Chance
Level 6: MP -108 and 28 per second; 86% Damage that attacks 2 times from Machine Gun, 6% Critical Chance
Level 7: MP -106 and 28 per second; 87% Damage that attacks 2 times from Machine Gun, 7% Critical Chance
Level 8: MP -104 and 28 per second; 88% Damage that attacks 2 times from Machine Gun, 8% Critical Chance
Level 9: MP -102 and 27 per second; 89% Damage that attacks 2 times from Machine Gun, 9% Critical Chance
Level 10: MP -100 and 27 per second; 90% Damage that attacks 2 times from Machine Gun, 10% Critical Chance
Level 11: MP -98 and 27 per second; 91% Damage that attacks 2 times from Machine Gun, 11% Critical Chance
Level 12: MP -96 and 26 per second; 92% Damage that attacks 2 times from Machine Gun, 12% Critical Chance
Level 13: MP -94 and 26 per second; 93% Damage that attacks 2 times from Machine Gun, 13% Critical Chance
Level 14: MP -92 and 26 per second; 94% Damage that attacks 2 times from Machine Gun, 14% Critical Chance
Level 15: MP -90 and 25 per second; 95% Damage that attacks 2 times from Machine Gun, 15% Critical Chance
Level 16: MP -88 and 25 per second; 96% Damage that attacks 2 times from Machine Gun, 16% Critical Chance
Level 17: MP -86 and 25 per second; 97% Damage that attacks 2 times from Machine Gun, 17% Critical Chance
Level 18: MP -84 and 24 per second; 98% Damage that attacks 2 times from Machine Gun, 18% Critical Chance
Level 19: MP -82 and 24 per second; 99% Damage that attacks 2 times from Machine Gun, 19% Critical Chance
Level 20: MP -80 and 24 per second; 100% Damage that attacks 2 times from Machine Gun, 20% Critical Chance
Level 21: MP -78 and 23 per second; 101% Damage that attacks 2 times from Machine Gun, 21% Critical Chance
Level 22: MP -76 and 23 per second; 102% Damage that attacks 2 times from Machine Gun, 22% Critical Chance
Level 23: MP -74 and 23 per second; 103% Damage that attacks 2 times from Machine Gun, 23% Critical Chance
Level 24: MP -72 and 22 per second; 104% Damage that attacks 2 times from Machine Gun, 24% Critical Chance
Level 25: MP -70 and 22 per second; 105% Damage that attacks 2 times from Machine Gun, 25% Critical Chance
Level 26: MP -68 and 22 per second; 106% Damage that attacks 2 times from Machine Gun, 26% Critical Chance
Level 27: MP -66 and 21 per second; 107% Damage that attacks 2 times from Machine Gun, 27% Critical Chance
Level 28: MP -64 and 21 per second; 108% Damage that attacks 2 times from Machine Gun, 28% Critical Chance
Level 29: MP -62 and 21 per second; 109% Damage that attacks 2 times from Machine Gun, 29% Critical Chance
Level 30: MP -60 and 20 per second; 110% Damage that attacks 2 times from Machine Gun, 30% Critical Chance





War Machine - Titan
Summons a gargantuan mechanized robot to bring about doomsday on the map. Active Skill

Level 1: MP -400, 815% damage, 60 seconds cooldown
Level 2: MP -400, 830% damage, 58 seconds cooldown
Level 3: MP -400, 845% damage, 58 seconds cooldown
Level 4: MP -400, 860% damage, 56 seconds cooldown
Level 5: MP -400, 875% damage, 56 seconds cooldown
Level 6: MP -400, 890% damage, 54 seconds cooldown
Level 7: MP -400, 905% damage, 54 seconds cooldown
Level 8: MP -400, 920% damage, 52 seconds cooldown
Level 9: MP -400, 935% damage, 52 seconds cooldown
Level 10: MP -400, 950% damage, 50 seconds cooldown
Level 11: MP -400, 965% damage, 50 seconds cooldown
Level 12: MP -400, 980% damage, 48 seconds cooldown
Level 13: MP -400, 995% damage, 48 seconds cooldown
Level 14: MP -400, 1010% damage, 46 seconds cooldown
Level 15: MP -400, 1025% damage, 46 seconds cooldown
Level 16: MP -400, 1040% damage, 44 seconds cooldown
Level 17: MP -400, 1055% damage, 44 seconds cooldown
Level 18: MP -400, 1070% damage, 42 seconds cooldown
Level 19: MP -400, 1085% damage, 42 seconds cooldown
Level 20: MP -400, 1100% damage, 40 seconds cooldown
Level 21: MP -400, 1115% damage, 40 seconds cooldown
Level 22: MP -400, 1130% damage, 38 seconds cooldown
Level 23: MP -400, 1145% damage, 38 seconds cooldown
Level 24: MP -400, 1160% damage, 36 seconds cooldown
Level 25: MP -400, 1175% damage, 36 seconds cooldown
Level 26: MP -400, 1190% damage, 34 seconds cooldown
Level 27: MP -400, 1205% damage, 34 seconds cooldown
Level 28: MP -400, 1220% damage, 32 seconds cooldown
Level 29: MP -400, 1235% damage, 32 seconds cooldown
Level 30: MP -400, 1250% damage, 30 seconds cooldown